Remember, Remember Preview #1

After days of struggling to get the Ren’Py engine (an engine create to make Visual Novel creation simple) to run like a more generic game engine, I’ve reached a point where I can show off some of my work.

Maze preview
Maze preview

Ren’Py runs as an event driven engine, rather than a cycle-based engine. By using some event scheduling methods I was able to create an artificial game loop, which when combined with Ren’Py’s built in rendering methods (Creator Defined Displayables), allows for a game to be born! Big thank you to the creator of Ren’Py (@renpytom) for providing answers and examples.

(Art not final, content subject to change)

Lich Party is Approaching Print!

After about a year and a half of development time, Lich Party, the 3-5 player party combat card game I’ve been designing with my team, finally has all of its art, and is on its last play-tests! We’re looking to print by the end of December.

Lich Party is being published by Timeless Games and printed on Game Crafter.

Sample cards:

Continue reading Lich Party is Approaching Print!